Skirmish
Start with a Keep and a few serfs. Farm, fell, quarry and mine, raise regiments, then march on the enemy.
Pike, shot and winged hussars. A real-time strategy game of 1600–1700, built for your phone. Raise a town, form your regiments, and break the enemy line.

A long game or a short one: run a town for twenty minutes, or put two armies on a field and settle it in five.
Start with a Keep and a few serfs. Farm, fell, quarry and mine, raise regiments, then march on the enemy.
No economy. Build an army within a budget, draw your lines with one finger, and fight.
Lead your nation across the map. Lay sieges, make and break alliances, while the other powers fight their own wars.
Kircholm 1605, Klushino 1610 and Vienna 1683, with the armies that fought them.

Men march and fight as formed bodies. Get the drill right and the line holds. Get it wrong and it runs.

Every general brings his own ability to the field, from steadier pikes to a fiercer charge.
Some of the generals waiting for your command
Every nation has its own troops, its own strengths and its own road to victory.

The finest heavy horse in Europe. Win with the charge.

Drilled salvoes and light regimental guns that keep up with the line.

Many and cheap: streltsy with the berdysh axe, and masses of foot.

The Sultan's standing infantry, swift sipahi horse and the heaviest guns.
Two phones on the same Wi-Fi. One hosts, the other joins, in Skirmish or Battle.
One finger pans. A tap gives an order. Press and drag to draw a battle line.
Real screens from a phone. Tap one to see it full size.
Ironfield is in a closed test on Google Play. Send us your Google Play email and we'll add you.